PieChart

class PieChart @JvmOverloads() constructor(context: Context, attrs: AttributeSet?, defStyle: Int) : View

This is the order that these commonly used view methods are run:

  1. Constructor // choose your desired size

  2. onMeasure // parent will determine if your desired size is acceptable

  3. onSizeChanged

  4. onLayout

  5. onDraw // draw your view content at the size specified by the parent

See this and this and this for more information about the constructors.

Any time that you make a change to your view that affects the appearance but not the size, then call invalidate(). This will cause onDraw to be called again (but not all of those other previous methods).

Any time that you make a change to your view that would affect the size, then call requestLayout(). This will start the process of measuring and drawing all over again from onMeasure. This call is usually accompanied (preceded) by a call to invalidate().

See this helpful post for more information.

Constructors

PieChart
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fun PieChart(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0)

Types

BorderType
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enum BorderType : Enum<PieChart.BorderType>
CustomIcon
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class CustomIcon(@DrawableRes() resId: Int) : PieChart.Icon
DefaultIcons
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enum DefaultIcons : Enum<PieChart.DefaultIcons> , PieChart.Icon
DrawDirection
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enum DrawDirection : Enum<PieChart.DrawDirection>
GapPosition
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enum GapPosition : Enum<PieChart.GapPosition>
GradientType
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enum GradientType : Enum<PieChart.GradientType>
Icon
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interface Icon
IconPlacement
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enum IconPlacement : Enum<PieChart.IconPlacement>
LabelType
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enum LabelType : Enum<PieChart.LabelType>
LegendArrangement
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enum LegendArrangement : Enum<PieChart.LegendArrangement>
LegendPosition
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enum LegendPosition : Enum<PieChart.LegendPosition>
Slice
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data class Slice(@FloatRange(from = 0.0.toDouble(), to = 1.0.toDouble()fraction: Float, @ColorInt() color: Int, @ColorInt() colorEnd: Int, label: String, @ColorInt() labelColor: Int?, @Dimension() labelSize: Float?, labelFont: Typeface?, @DrawableRes() labelIcon: Int?, @Dimension() labelIconHeight: Float?, @Dimension() labelIconMargin: Float?, @ColorInt() labelIconTint: Int?, @FloatRange(from = 0.0.toDouble(), to = 1.0.toDouble()labelOffset: Float?, labelIconPlacement: PieChart.IconPlacement?, @Dimension() outsideLabelMargin: Float?, pointer: PieChart.SlicePointer?, legend: String, @ColorInt() legendColor: Int?, @Dimension() legendSize: Float?, @DrawableRes() legendIcon: Int?, @Dimension() legendIconHeight: Float?, @Dimension() legendIconMargin: Float?, @ColorInt() legendIconTint: Int?, @ColorInt() legendPercentageColor: Int?, @Dimension() legendPercentageSize: Float?, @Dimension() legendPercentageMargin: Float?, @FloatRange(from = 0.0.toDouble(), to = 1.0.toDouble()legendIconAlpha: Float?, @FloatRange(from = 0.0.toDouble(), to = 1.0.toDouble()scale: Float)
SlicePointer
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data class SlicePointer(length: Dimension, width: Dimension, color: Int)

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addTouchables
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open fun addTouchables(p0: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
clearAnimation
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open fun clearAnimation()
clearFocus
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open fun clearFocus()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
destroyDrawingCache
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open fun destroyDrawingCache()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
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open fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
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open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchSetActivated
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open fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open fun drawableStateChanged()
findFocus
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open fun findFocus(): View
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusSearch
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open fun focusSearch(p0: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
getAccessibilityClassName
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open fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open fun getBaseline(): Int
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDisplay
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open fun getDisplay(): Display
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedRect
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open fun getFocusedRect(p0: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
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open fun getId(): Int
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMatrix
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open fun getMatrix(): Matrix
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int
getWindowToken
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open fun getWindowToken(): IBinder
getWindowVisibility
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open fun getWindowVisibility(): Int
getWindowVisibleDisplayFrame
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open fun getWindowVisibleDisplayFrame(p0: Rect)
getX
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open fun getX(): Float
getY
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open fun getY(): Float
getZ
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open fun getZ(): Float
hasExplicitFocusable
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open fun hasExplicitFocusable(): Boolean
hasFocus
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open fun hasFocus(): Boolean
hasFocusable
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open fun hasFocusable(): Boolean
hasNestedScrollingParent
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open fun hasNestedScrollingParent(): Boolean
hasOnClickListeners
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open fun hasOnClickListeners(): Boolean
hasOnLongClickListeners
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open fun hasOnLongClickListeners(): Boolean
hasOverlappingRendering
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open fun hasOverlappingRendering(): Boolean
hasPointerCapture
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open fun hasPointerCapture(): Boolean
hasTransientState
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open fun hasTransientState(): Boolean
hasWindowFocus
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open fun hasWindowFocus(): Boolean
invalidate
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
invalidateDrawable
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open override fun invalidateDrawable(p0: Drawable)
invalidateOutline
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open fun invalidateOutline()
isAccessibilityFocused
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open fun isAccessibilityFocused(): Boolean
isAccessibilityHeading
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open fun isAccessibilityHeading(): Boolean
isActivated
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open fun isActivated(): Boolean
isAttachedToWindow
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open fun isAttachedToWindow(): Boolean
isClickable
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open fun isClickable(): Boolean
isContextClickable
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open fun isContextClickable(): Boolean
isDirty
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open fun isDirty(): Boolean
isDrawingCacheEnabled
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open fun isDrawingCacheEnabled(): Boolean
isDuplicateParentStateEnabled
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open fun isDuplicateParentStateEnabled(): Boolean
isEnabled
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open fun isEnabled(): Boolean
isFocusable
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fun isFocusable(): Boolean
isFocusableInTouchMode
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fun isFocusableInTouchMode(): Boolean
isFocused
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open fun isFocused(): Boolean
isFocusedByDefault
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fun isFocusedByDefault(): Boolean
isForceDarkAllowed
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open fun isForceDarkAllowed(): Boolean
isHapticFeedbackEnabled
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open fun isHapticFeedbackEnabled(): Boolean
isHardwareAccelerated
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open fun isHardwareAccelerated(): Boolean
isHorizontalFadingEdgeEnabled
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open fun isHorizontalFadingEdgeEnabled(): Boolean
isHorizontalScrollBarEnabled
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open fun isHorizontalScrollBarEnabled(): Boolean
isHovered
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open fun isHovered(): Boolean
isImportantForAccessibility
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open fun isImportantForAccessibility(): Boolean
isImportantForAutofill
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fun isImportantForAutofill(): Boolean
isImportantForContentCapture
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fun isImportantForContentCapture(): Boolean
isInEditMode
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open fun isInEditMode(): Boolean
isInLayout
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open fun isInLayout(): Boolean
isInTouchMode
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open fun isInTouchMode(): Boolean
isKeyboardNavigationCluster
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fun isKeyboardNavigationCluster(): Boolean
isLaidOut
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open fun isLaidOut(): Boolean
isLayoutDirectionResolved
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open fun isLayoutDirectionResolved(): Boolean
isLayoutRequested
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open fun isLayoutRequested(): Boolean
isLongClickable
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open fun isLongClickable(): Boolean
isNestedScrollingEnabled
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open fun isNestedScrollingEnabled(): Boolean
isOpaque
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open fun isOpaque(): Boolean
isPaddingOffsetRequired
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open fun isPaddingOffsetRequired(): Boolean
isPaddingRelative
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open fun isPaddingRelative(): Boolean
isPivotSet
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open fun isPivotSet(): Boolean
isPressed
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open fun isPressed(): Boolean
isSaveEnabled
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open fun isSaveEnabled(): Boolean
isSaveFromParentEnabled
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open fun isSaveFromParentEnabled(): Boolean
isScreenReaderFocusable
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open fun isScreenReaderFocusable(): Boolean
isScrollbarFadingEnabled
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open fun isScrollbarFadingEnabled(): Boolean
isScrollContainer
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open fun isScrollContainer(): Boolean
isSelected
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open fun isSelected(): Boolean
isShowingLayoutBounds
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fun isShowingLayoutBounds(): Boolean
isShown
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open fun isShown(): Boolean
isSoundEffectsEnabled
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open fun isSoundEffectsEnabled(): Boolean
isTemporarilyDetached
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fun isTemporarilyDetached(): Boolean
isTextAlignmentResolved
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open fun isTextAlignmentResolved(): Boolean
isTextDirectionResolved
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open fun isTextDirectionResolved(): Boolean
isVerticalFadingEdgeEnabled
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open fun isVerticalFadingEdgeEnabled(): Boolean
isVerticalScrollBarEnabled
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open fun isVerticalScrollBarEnabled(): Boolean
isVisibleToUserForAutofill
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
jumpDrawablesToCurrentState
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open fun jumpDrawablesToCurrentState()
keyboardNavigationClusterSearch
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
layout
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
measure
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fun measure(p0: Int, p1: Int)
offsetLeftAndRight
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open fun offsetLeftAndRight(p0: Int)
offsetTopAndBottom
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open fun offsetTopAndBottom(p0: Int)
onAnimationEnd
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open fun onAnimationEnd()
onAnimationStart
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open fun onAnimationStart()
onApplyWindowInsets
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
onAttachedToWindow
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open fun onAttachedToWindow()
onCancelPendingInputEvents
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open fun onCancelPendingInputEvents()
onCapturedPointerEvent
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
onCheckIsTextEditor
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open fun onCheckIsTextEditor(): Boolean
onConfigurationChanged
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open fun onConfigurationChanged(p0: Configuration)
onCreateContextMenu
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open fun onCreateContextMenu(p0: ContextMenu)
onCreateDrawableState
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open fun onCreateDrawableState(p0: Int): IntArray
onCreateInputConnection
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
onDetachedFromWindow
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open fun onDetachedFromWindow()
onDisplayHint
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open fun onDisplayHint(p0: Int)
onDragEvent
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open fun onDragEvent(p0: DragEvent): Boolean
onDrawForeground
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open fun onDrawForeground(p0: Canvas)
onDrawScrollBars
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fun onDrawScrollBars(p0: Canvas)
onFilterTouchEventForSecurity
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
onFinishInflate
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open fun onFinishInflate()
onFinishTemporaryDetach
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open fun onFinishTemporaryDetach()
onFocusChanged
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open fun onFocusChanged(p0: Boolean, p1: Int, p2: Rect?)
onGenericMotionEvent
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
onHoverChanged
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open fun onHoverChanged(p0: Boolean)
onHoverEvent
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open fun onHoverEvent(p0: MotionEvent): Boolean
onInitializeAccessibilityEvent
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
onInitializeAccessibilityNodeInfo
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
onKeyDown
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
onKeyLongPress
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
onKeyMultiple
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
onKeyPreIme
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
onKeyShortcut
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
onKeyUp
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
onLayout
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open fun onLayout(p0: Boolean, p1: Int, p2: Int, p3: Int, p4: Int)
onOverScrolled
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open fun onOverScrolled(p0: Int, p1: Int, p2: Boolean, p3: Boolean)
onPointerCaptureChange
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open fun onPointerCaptureChange(p0: Boolean)
onPopulateAccessibilityEvent
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
onProvideAutofillStructure
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
onProvideAutofillVirtualStructure
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
onProvideContentCaptureStructure
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
onProvideStructure
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open fun onProvideStructure(p0: ViewStructure)
onProvideVirtualStructure
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open fun onProvideVirtualStructure(p0: ViewStructure)
onResolvePointerIcon
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open fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
onRestoreInstanceState
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open fun onRestoreInstanceState(p0: Parcelable)
onRtlPropertiesChanged
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open fun onRtlPropertiesChanged(p0: Int)
onSaveInstanceState
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open fun onSaveInstanceState(): Parcelable?
onScreenStateChanged
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open fun onScreenStateChanged(p0: Int)
onScrollChanged
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open fun onScrollChanged(p0: Int, p1: Int, p2: Int, p3: Int)
onSetAlpha
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open fun onSetAlpha(p0: Int): Boolean
onStartTemporaryDetach
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open fun onStartTemporaryDetach()
onTouchEvent
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open fun onTouchEvent(p0: MotionEvent): Boolean
onTrackballEvent
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open fun onTrackballEvent(p0: MotionEvent): Boolean
onVisibilityAggregated
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open fun onVisibilityAggregated(p0: Boolean)
onVisibilityChanged
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open fun onVisibilityChanged(p0: View, p1: Int)
onWindowFocusChanged
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open fun onWindowFocusChanged(p0: Boolean)
onWindowSystemUiVisibilityChanged
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open fun onWindowSystemUiVisibilityChanged(p0: Int)
onWindowVisibilityChanged
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open fun onWindowVisibilityChanged(p0: Int)
overScrollBy
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open fun overScrollBy(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Boolean): Boolean
performAccessibilityAction
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open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
performClick
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open fun performClick(): Boolean
performContextClick
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open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
performHapticFeedback
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open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
performLongClick
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open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
playSoundEffect
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open fun playSoundEffect(p0: Int)
post
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open fun post(p0: Runnable): Boolean
postDelayed
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
postInvalidate
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
postInvalidateDelayed
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open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
postInvalidateOnAnimation
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open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
postOnAnimation
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open fun postOnAnimation(p0: Runnable)
postOnAnimationDelayed
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open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
refreshDrawableState
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open fun refreshDrawableState()
releasePointerCapture
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open fun releasePointerCapture()
removeCallbacks
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open fun removeCallbacks(p0: Runnable): Boolean
removeOnAttachStateChangeListener
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removeOnLayoutChangeListener
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
removeOnUnhandledKeyEventListener
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requestApplyInsets
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open fun requestApplyInsets()
requestFitSystemWindows
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open fun requestFitSystemWindows()
requestFocus
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fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect): Boolean
requestFocusFromTouch
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fun requestFocusFromTouch(): Boolean
requestLayout
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open fun requestLayout()
requestPointerCapture
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open fun requestPointerCapture()
requestRectangleOnScreen
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
requestUnbufferedDispatch
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fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
requireViewById
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fun <T : View> requireViewById(p0: Int): T
resetPivot
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open fun resetPivot()
restoreDefaultFocus
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open fun restoreDefaultFocus(): Boolean
restoreHierarchyState
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
saveAttributeDataForStyleable
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
saveHierarchyState
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
scheduleDrawable
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
scrollBy
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open fun scrollBy(p0: Int, p1: Int)
scrollTo
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open fun scrollTo(p0: Int, p1: Int)
sendAccessibilityEvent
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open override fun sendAccessibilityEvent(p0: Int)
sendAccessibilityEventUnchecked
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
setAccessibilityDelegate
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
setAccessibilityHeading
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open fun setAccessibilityHeading(p0: Boolean)
setAccessibilityLiveRegion
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open fun setAccessibilityLiveRegion(p0: Int)
setAccessibilityPaneTitle
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open fun setAccessibilityPaneTitle(p0: CharSequence?)
setAccessibilityTraversalAfter
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open fun setAccessibilityTraversalAfter(p0: Int)
setAccessibilityTraversalBefore
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open fun setAccessibilityTraversalBefore(p0: Int)
setActivated
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open fun setActivated(p0: Boolean)
setAlpha
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open fun setAlpha(p0: Float)
setAnimation
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open fun setAnimation(p0: Animation)
setAnimationMatrix
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open fun setAnimationMatrix(p0: Matrix?)
setAutofillHints
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open fun setAutofillHints(vararg p0: String)
setAutofillId
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open fun setAutofillId(p0: AutofillId?)
setBackground
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open fun setBackground(p0: Drawable)
setBackgroundColor
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open fun setBackgroundColor(p0: Int)
setBackgroundDrawable
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open fun setBackgroundDrawable(p0: Drawable)
setBackgroundResource
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open fun setBackgroundResource(p0: Int)
setBackgroundTintBlendMode
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
setBackgroundTintList
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open fun setBackgroundTintList(p0: ColorStateList?)
setBackgroundTintMode
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open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
setBottom
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fun setBottom(p0: Int)
setCameraDistance
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open fun setCameraDistance(p0: Float)
setClickable
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open fun setClickable(p0: Boolean)
setClipBounds
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open fun setClipBounds(p0: Rect)
setClipToOutline
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open fun setClipToOutline(p0: Boolean)
setContentCaptureSession
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open fun setContentCaptureSession(p0: ContentCaptureSession?)
setContentDescription
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open fun setContentDescription(p0: CharSequence)
setContextClickable
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open fun setContextClickable(p0: Boolean)
setDefaultFocusHighlightEnabled
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open fun setDefaultFocusHighlightEnabled(p0: Boolean)
setDrawingCacheBackgroundColor
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open fun setDrawingCacheBackgroundColor(p0: Int)
setDrawingCacheEnabled
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open fun setDrawingCacheEnabled(p0: Boolean)
setDrawingCacheQuality
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open fun setDrawingCacheQuality(p0: Int)
setDuplicateParentStateEnabled
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open fun setDuplicateParentStateEnabled(p0: Boolean)
setElevation
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open fun setElevation(p0: Float)
setEnabled
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open fun setEnabled(p0: Boolean)
setFadingEdgeLength
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open fun setFadingEdgeLength(p0: Int)
setFilterTouchesWhenObscured
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open fun setFilterTouchesWhenObscured(p0: Boolean)
setFitsSystemWindows
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open fun setFitsSystemWindows(p0: Boolean)
setFocusable
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
setFocusableInTouchMode
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open fun setFocusableInTouchMode(p0: Boolean)
setFocusedByDefault
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open fun setFocusedByDefault(p0: Boolean)
setForceDarkAllowed
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open fun setForceDarkAllowed(p0: Boolean)
setForeground
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open fun setForeground(p0: Drawable)
setForegroundGravity
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open fun setForegroundGravity(p0: Int)
setForegroundTintBlendMode
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open fun setForegroundTintBlendMode(p0: BlendMode?)
setForegroundTintList
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open fun setForegroundTintList(p0: ColorStateList?)
setForegroundTintMode
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open fun setForegroundTintMode(p0: PorterDuff.Mode?)
setHapticFeedbackEnabled
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open fun setHapticFeedbackEnabled(p0: Boolean)
setHasTransientState
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open fun setHasTransientState(p0: Boolean)
setHorizontalFadingEdgeEnabled
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open fun setHorizontalFadingEdgeEnabled(p0: Boolean)
setHorizontalScrollBarEnabled
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open fun setHorizontalScrollBarEnabled(p0: Boolean)
setHorizontalScrollbarThumbDrawable
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open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
setHorizontalScrollbarTrackDrawable
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open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
setHovered
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open fun setHovered(p0: Boolean)
setId
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open fun setId(p0: Int)
setImportantForAccessibility
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open fun setImportantForAccessibility(p0: Int)
setImportantForAutofill
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open fun setImportantForAutofill(p0: Int)
setImportantForContentCapture
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open fun setImportantForContentCapture(p0: Int)
setKeepScreenOn
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open fun setKeepScreenOn(p0: Boolean)
setKeyboardNavigationCluster
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open fun setKeyboardNavigationCluster(p0: Boolean)
setLabelFor
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open fun setLabelFor(p0: Int)
setLayerPaint
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open fun setLayerPaint(p0: Paint?)
setLayerType
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open fun setLayerType(p0: Int, p1: Paint?)
setLayoutDirection
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open fun setLayoutDirection(p0: Int)
setLayoutParams
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
setLeft
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fun setLeft(p0: Int)
setLeftTopRightBottom
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
setLongClickable
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open fun setLongClickable(p0: Boolean)
setMeasuredDimension
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fun setMeasuredDimension(p0: Int, p1: Int)
setMinimumHeight
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open fun setMinimumHeight(p0: Int)
setMinimumWidth
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open fun setMinimumWidth(p0: Int)
setNestedScrollingEnabled
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open fun setNestedScrollingEnabled(p0: Boolean)
setNextClusterForwardId
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open fun setNextClusterForwardId(p0: Int)
setNextFocusDownId
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open fun setNextFocusDownId(p0: Int)
setNextFocusForwardId
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open fun setNextFocusForwardId(p0: Int)
setNextFocusLeftId
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open fun setNextFocusLeftId(p0: Int)
setNextFocusRightId
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open fun setNextFocusRightId(p0: Int)
setNextFocusUpId
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open fun setNextFocusUpId(p0: Int)
setOnApplyWindowInsetsListener
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
setOnCapturedPointerListener
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
setOnClickListener
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open fun setOnClickListener(p0: View.OnClickListener?)
setOnContextClickListener
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open fun setOnContextClickListener(p0: View.OnContextClickListener?)
setOnCreateContextMenuListener
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
setOnDragListener
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open fun setOnDragListener(p0: View.OnDragListener)
setOnFocusChangeListener
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
setOnGenericMotionListener
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
setOnHoverListener
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open fun setOnHoverListener(p0: View.OnHoverListener)
setOnKeyListener
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open fun setOnKeyListener(p0: View.OnKeyListener)
setOnLongClickListener
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open fun setOnLongClickListener(p0: View.OnLongClickListener?)
setOnScrollChangeListener
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open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
setOnTouchListener
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open fun setOnTouchListener(p0: View.OnTouchListener)
setOutlineAmbientShadowColor
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open fun setOutlineAmbientShadowColor(p0: Int)
setOutlineProvider
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open fun setOutlineProvider(p0: ViewOutlineProvider)
setOutlineSpotShadowColor
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open fun setOutlineSpotShadowColor(p0: Int)
setOverScrollMode
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open fun setOverScrollMode(p0: Int)
setPadding
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
setPaddingRelative
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
setPivotX
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open fun setPivotX(p0: Float)
setPivotY
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open fun setPivotY(p0: Float)
setPointerIcon
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open fun setPointerIcon(p0: PointerIcon)
setPressed
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open fun setPressed(p0: Boolean)
setRevealOnFocusHint
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fun setRevealOnFocusHint(p0: Boolean)
setRight
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fun setRight(p0: Int)
setRotation
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open fun setRotation(p0: Float)
setRotationX
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open fun setRotationX(p0: Float)
setRotationY
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open fun setRotationY(p0: Float)
setSaveEnabled
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open fun setSaveEnabled(p0: Boolean)
setSaveFromParentEnabled
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open fun setSaveFromParentEnabled(p0: Boolean)
setScaleX
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open fun setScaleX(p0: Float)
setScaleY
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open fun setScaleY(p0: Float)
setScreenReaderFocusable
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open fun setScreenReaderFocusable(p0: Boolean)
setScrollBarDefaultDelayBeforeFade
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open fun setScrollBarDefaultDelayBeforeFade(p0: Int)
setScrollBarFadeDuration
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open fun setScrollBarFadeDuration(p0: Int)
setScrollbarFadingEnabled
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open fun setScrollbarFadingEnabled(p0: Boolean)
setScrollBarSize
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open fun setScrollBarSize(p0: Int)
setScrollBarStyle
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open fun setScrollBarStyle(p0: Int)
setScrollContainer
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open fun setScrollContainer(p0: Boolean)
setScrollIndicators
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
setScrollX
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open fun setScrollX(p0: Int)
setScrollY
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open fun setScrollY(p0: Int)
setSelected
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open fun setSelected(p0: Boolean)
setSoundEffectsEnabled
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open fun setSoundEffectsEnabled(p0: Boolean)
setStateDescription
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open fun setStateDescription(p0: CharSequence?)
setStateListAnimator
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open fun setStateListAnimator(p0: StateListAnimator)
setSystemGestureExclusionRects
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open fun setSystemGestureExclusionRects(p0: MutableList<Rect>)
setSystemUiVisibility
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open fun setSystemUiVisibility(p0: Int)
setTag
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
setTextAlignment
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open fun setTextAlignment(p0: Int)
setTextDirection
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open fun setTextDirection(p0: Int)
setTooltipText
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open fun setTooltipText(p0: CharSequence?)
setTop
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fun setTop(p0: Int)
setTouchDelegate
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open fun setTouchDelegate(p0: TouchDelegate)
setTransitionAlpha
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open fun setTransitionAlpha(p0: Float)
setTransitionName
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fun setTransitionName(p0: String)
setTransitionVisibility
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open fun setTransitionVisibility(p0: Int)
setTranslationX
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open fun setTranslationX(p0: Float)
setTranslationY
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open fun setTranslationY(p0: Float)
setTranslationZ
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open fun setTranslationZ(p0: Float)
setVerticalFadingEdgeEnabled
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open fun setVerticalFadingEdgeEnabled(p0: Boolean)
setVerticalScrollBarEnabled
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open fun setVerticalScrollBarEnabled(p0: Boolean)
setVerticalScrollbarPosition
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open fun setVerticalScrollbarPosition(p0: Int)
setVerticalScrollbarThumbDrawable
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open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
setVerticalScrollbarTrackDrawable
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open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
setVisibility
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open fun setVisibility(p0: Int)
setWillNotCacheDrawing
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open fun setWillNotCacheDrawing(p0: Boolean)
setWillNotDraw
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open fun setWillNotDraw(p0: Boolean)
setWindowInsetsAnimationCallback
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open fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
setX
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open fun setX(p0: Float)
setY
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open fun setY(p0: Float)
setZ
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open fun setZ(p0: Float)
showContextMenu
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open fun showContextMenu(): Boolean
open fun showContextMenu(p0: Float, p1: Float): Boolean
startActionMode
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
startAnimation
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open fun startAnimation(p0: Animation)
startDrag
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startDragAndDrop
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
startNestedScroll
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open fun startNestedScroll(p0: Int): Boolean
stopNestedScroll
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open fun stopNestedScroll()
toString
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open override fun toString(): String
transformMatrixToGlobal
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open fun transformMatrixToGlobal(p0: Matrix)
transformMatrixToLocal
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open fun transformMatrixToLocal(p0: Matrix)
unscheduleDrawable
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
updateDragShadow
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fun updateDragShadow(p0: View.DragShadowBuilder)
verifyDrawable
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open fun verifyDrawable(p0: Drawable): Boolean
willNotCacheDrawing
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open fun willNotCacheDrawing(): Boolean
willNotDraw
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open fun willNotDraw(): Boolean

Properties

centerBackgroundAlpha
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var centerBackgroundAlpha: Float
centerBackgroundAlphaResource
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var centerBackgroundAlphaResource: Int
centerBackgroundColor
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var centerBackgroundColor: Int
centerBackgroundColorResource
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var centerBackgroundColorResource: Int
centerBackgroundRatio
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var centerBackgroundRatio: Float
centerBackgroundRatioResource
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var centerBackgroundRatioResource: Int
centerLabel
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var centerLabel: String
centerLabelAlpha
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var centerLabelAlpha: Float
centerLabelAlphaResource
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var centerLabelAlphaResource: Int
centerLabelColor
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var centerLabelColor: Int
centerLabelColorResource
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var centerLabelColorResource: Int
centerLabelFont
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var centerLabelFont: Typeface
centerLabelFontResource
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var centerLabelFontResource: Int
centerLabelIcon
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var centerLabelIcon: PieChart.Icon
centerLabelIconAlpha
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var centerLabelIconAlpha: Float
centerLabelIconAlphaResource
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var centerLabelIconAlphaResource: Int
centerLabelIconHeight
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var centerLabelIconHeight: Dimension
centerLabelIconHeightResource
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var centerLabelIconHeightResource: Int
centerLabelIconMargin
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var centerLabelIconMargin: Dimension
centerLabelIconMarginResource
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var centerLabelIconMarginResource: Int
centerLabelIconTint
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var centerLabelIconTint: Int?
centerLabelIconTintResource
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var centerLabelIconTintResource: Int
Set resource id to 0 to act like null.
centerLabelResource
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var centerLabelResource: Int
centerLabelSize
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var centerLabelSize: Dimension
centerLabelSizeResource
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var centerLabelSizeResource: Int
drawDirection
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var drawDirection: PieChart.DrawDirection
gap
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var gap: Dimension
Examples:
  • 4.px

  • 13.6.dp

gapPosition
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var gapPosition: PieChart.GapPosition
gapResource
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var gapResource: Int
gradientType
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var gradientType: PieChart.GradientType
holeRatio
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var holeRatio: Float
holeRatioResource
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var holeRatioResource: Int
isAnimationEnabled
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var isAnimationEnabled: Boolean
isAnimationEnabledResource
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var isAnimationEnabledResource: Int
isCenterBackgroundEnabled
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var isCenterBackgroundEnabled: Boolean
isCenterBackgroundEnabledResource
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var isCenterBackgroundEnabledResource: Int
isCenterLabelEnabled
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var isCenterLabelEnabled: Boolean
isCenterLabelEnabledResource
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var isCenterLabelEnabledResource: Int
isLegendBoxBorderEnabled
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var isLegendBoxBorderEnabled: Boolean
isLegendBoxBorderEnabledResource
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var isLegendBoxBorderEnabledResource: Int
isLegendEnabled
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var isLegendEnabled: Boolean
isLegendEnabledResource
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var isLegendEnabledResource: Int
isLegendsPercentageEnabled
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var isLegendsPercentageEnabled: Boolean
isLegendsPercentageEnabledResource
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var isLegendsPercentageEnabledResource: Int
labelIconsHeight
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var labelIconsHeight: Dimension
labelIconsHeightResource
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var labelIconsHeightResource: Int
labelIconsMargin
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var labelIconsMargin: Dimension
labelIconsMarginResource
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var labelIconsMarginResource: Int
labelIconsPlacement
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var labelIconsPlacement: PieChart.IconPlacement
labelIconsTint
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var labelIconsTint: Int?
labelIconsTintResource
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var labelIconsTintResource: Int
Is overridden by color of the slice if it is assigned a value other than null
labelsColor
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var labelsColor: Int
labelsColorResource
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var labelsColorResource: Int
Is overridden by color of the slice if it is assigned a value other than null
labelsFont
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var labelsFont: Typeface
labelsFontResource
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var labelsFontResource: Int
labelsOffset
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var labelsOffset: Float
labelsOffsetResource
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var labelsOffsetResource: Int
labelsSize
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var labelsSize: Dimension
Examples:
  • 4.px

  • 13.6.dp

labelsSizeResource
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var labelsSizeResource: Int
labelType
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var labelType: PieChart.LabelType
legendArrangement
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var legendArrangement: PieChart.LegendArrangement
legendBoxAlignment
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var legendBoxAlignment: Alignment
legendBoxBackgroundColor
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var legendBoxBackgroundColor: Int
legendBoxBackgroundColorResource
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var legendBoxBackgroundColorResource: Int
legendBoxBorder
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var legendBoxBorder: Dimension
legendBoxBorderAlpha
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var legendBoxBorderAlpha: Float
legendBoxBorderAlphaResource
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var legendBoxBorderAlphaResource: Int
legendBoxBorderColor
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var legendBoxBorderColor: Int
legendBoxBorderColorResource
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var legendBoxBorderColorResource: Int
legendBoxBorderCornerRadius
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var legendBoxBorderCornerRadius: Dimension
legendBoxBorderCornerRadiusResource
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var legendBoxBorderCornerRadiusResource: Int
legendBoxBorderDashArray
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var legendBoxBorderDashArray: List<Dimension>
A list containing the length of the ON segments and length of the OFF segments.
legendBoxBorderResource
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var legendBoxBorderResource: Int
legendBoxBorderType
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var legendBoxBorderType: PieChart.BorderType
legendBoxMargin
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var legendBoxMargin: Dimension
legendBoxMarginResource
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var legendBoxMarginResource: Int
legendBoxPadding
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var legendBoxPadding: Dimension
legendBoxPaddingResource
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var legendBoxPaddingResource: Int
legendIconsAlpha
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var legendIconsAlpha: Float
legendIconsAlphaResource
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var legendIconsAlphaResource: Int
legendIconsHeight
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var legendIconsHeight: Dimension
legendIconsHeightResource
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var legendIconsHeightResource: Int
legendIconsMargin
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var legendIconsMargin: Dimension
legendIconsMarginResource
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var legendIconsMarginResource: Int
legendIconsTintArray
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var legendIconsTintArray: IntArray?
If this array is not null it is used to tint icons.
legendLinesMargin
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var legendLinesMargin: Dimension
legendLinesMarginResource
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var legendLinesMarginResource: Int
legendPosition
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var legendPosition: PieChart.LegendPosition
legendsAlignment
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var legendsAlignment: Alignment
legendsColor
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var legendsColor: Int
legendsColorResource
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var legendsColorResource: Int
legendsIcon
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var legendsIcon: PieChart.Icon
Is overridden by icon of the slice if it is assigned a value other than null
legendsMargin
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var legendsMargin: Dimension
legendsMarginResource
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var legendsMarginResource: Int
legendsPercentageColor
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var legendsPercentageColor: Int
legendsPercentageColorResource
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var legendsPercentageColorResource: Int
legendsPercentageMargin
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var legendsPercentageMargin: Dimension
legendsPercentageMarginResource
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var legendsPercentageMarginResource: Int
legendsPercentageSize
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var legendsPercentageSize: Dimension
legendsPercentageSizeResource
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var legendsPercentageSizeResource: Int
legendsSize
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var legendsSize: Dimension
legendsSizeResource
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var legendsSizeResource: Int
legendsTitle
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var legendsTitle: String
legendsTitleAlignment
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var legendsTitleAlignment: Alignment
Cannot define a resource version for enum properties (?).
legendsTitleColor
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var legendsTitleColor: Int
legendsTitleColorResource
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var legendsTitleColorResource: Int
legendsTitleResource
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var legendsTitleResource: Int
legendsTitleSize
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var legendsTitleSize: Dimension
legendsTitleSizeResource
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var legendsTitleSizeResource: Int
legendsWrapping
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var legendsWrapping: Wrapping
legendTitleMargin
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var legendTitleMargin: Dimension
legendTitleMarginResource
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var legendTitleMarginResource: Int
outsideLabelsMargin
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var outsideLabelsMargin: Dimension
outsideLabelsMarginResource
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var outsideLabelsMarginResource: Int
overlayAlpha
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var overlayAlpha: Float
overlayAlphaResource
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var overlayAlphaResource: Int
overlayRatio
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var overlayRatio: Float
overlayRatioResource
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var overlayRatioResource: Int
shouldCenterPie
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var shouldCenterPie: Boolean
shouldCenterPieResource
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var shouldCenterPieResource: Int
When using outside labels, if this is set to true, the pie will always be centered on its canvas which may sacrifice some space that could have been used to make the pie bigger.
slices
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var slices: List<PieChart.Slice>
slicesPointer
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var slicesPointer: PieChart.SlicePointer?
startAngle
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var startAngle: Int
Can be any integer number.
startAngleResource
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var startAngleResource: Int